The K-State College of Education Catalyst Makerspace is a great resource for educators wanting to try out a variety of tools and equipment that we could be used in our future classrooms. The Makerspace allows use you to utilize any of the equipment and plan for how you would like use one of the resources in your classroom. In our Catalyst video project we decided to use the Osmo - which an educational gaming tool that helps students grow in social and creative thinking. We were thrilled to get to use the Osmo and discover all the ways this resource/program can be used. In our video we explained how to set up the Osmo, what applications you can use, and how to integrate into whatever content area you are teaching. The apps we focused on explaining was the drawing and Tangram app. This drawing app is quiet amazing because whatever the student draws on the paper in front of the Osmo camera – it captures and brings to life on the gaming app. The drawing app can be used for art or even literature – for example the students could draw out characters, the setting, and special objects that are significant to the story. The tangram app for the Osmo is a useful tool for a math lesson because it can help the students recognize different geometric shapes while challenging them to use problem solving skills to manipulate them and make different objects and pictures.. I would use the Osmo as a part of learning centers as well as a option for when students are done with their world. I would also ulitize the Osmo by doing some partner work with the drawing app by and having the students quiz each other about, plot, characters, and objects that are significant within the story they are reading. These are just a couple of the many applications and kits that can be used with the Osmo. I would also would highly recommend the Osmo to any teacher because it is such a useful gaming tool because it allows it challenges students in creative intelligence while letting them explore digital realms.